• Are Interactive Video Games Effective Modes of Physical Activity?
    A recent study published in the Journal of Strength and Conditioning Research was designed to determine the %VO2max and energy expenditure from different Wii Fit™ games (step and hula) at different levels.
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  • Video GamesRead the full-length article in the Journal of Strength and Conditioning Research 

    A recent study published in the Journal of Strength and Conditioning Research was designed to determine the %VO2max (aerobic capacity) and energy expenditure (calories burned) from different Wii Fit™ games (step and hula) at both the beginner and intermediate levels 

    Eight healthy female subjects participated in the study.

    Results showed that the intermediate hula and step games produced the greatest energy expenditure with an equivalent effect of a walking speed of greater than 5.63 km/hr (3.5 mi/hr). The highest aerobic capacity values were achieved during the intermediate hula game.

    These findings suggest that the Wii Fit™ can be used as an effective activity for promoting physical health in the adult population.

    Read the full article!


     

  • Journal of Strength and Conditioning Research

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    NSCA Journal of Strength and Conditioning Research

    The Journal of Strength and Conditioning Research is the NSCA's scientific journal. This monthly publication prints original research information important to strength and conditioning practitioners. Many educational institutions, researchers, and professionals retain this journal as a valuable reference.

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  • Disclaimer: The National Strength and Conditioning Association (NSCA) encourages the exchange of diverse opinions. The ideas, comments, and materials presented herein do not necessarily reflect the NSCA’s official position on an issue. The NSCA assumes no responsibility for any statements made by authors, whether as fact, opinion, or otherwise. 
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